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NPC Generator

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Advanced [show]


William Livingstone, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with blue pants. He has a slight overbite and is overall scrawny. His brown hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, William studied abroad. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Fearful, PTSD. Bonds: Attractive. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

William Livingstone, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills Arcana +5, Athletics +5
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Rhodochrosite (14 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Hackney, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears just a tan suit. Her silver hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Ahlyssa wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She always tries to repair and not replace. It was this mentality that drove her into the Mercenary business.

History: She served in the navy to pay for her family's outstanding loans. She moved from fad to fad and when she turned 15 she discovered singing. She has never given up on her singing dream.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Disciplined, Persistence, Artistic. Bonds: Military. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Ahlyssa Hackney, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 5 (-3)12 (+1) 12 (+1)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Amber (140 gp). Zircon (60 gp). Rich purple corundum (1500 gp).


Social Check DCs


Millicent Eastoft, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female likes to wear white tank tops with tan skirt. She is tall, broad shouldered and powerfully built. Her blonde hair is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is obsessed with a lost civilization.

History: Born in the south her family was never financially stable. Cursed with vampirism at a very young age, Millicent has worked very hard to control her curse. During her travels, Millicent and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Millicent discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Millicent fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Mason

Voice: Sighs a lot, exhausted

Attributes [hide]

Millicent Eastoft, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 18 (+4)8 (-1)
Skills Intimidation +2, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 300 gp.


Social Check DCs


Geva Washington, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has wavy golden hair. Her green eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for her, and Geva does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born in the east her family was never financially stable. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Geva took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She's since become an addict/alcoholic.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Flaws: Addict, Depressed. Bonds: Military, Poor, Nature. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Geva Washington, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Athletics +0, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Black pearl (1300 gp). Moonstone (70 gp). Blue star sapphire (1000 gp). 1 Minor magic item.


Social Check DCs

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