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NPC Generator

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Advanced [show]


Ermina Marley, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'7" and wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her monstrous two handed axe. Her left hand appears badly burned and disfigured. Her tied-back hair is silver. She is baby faced.

Personality: She will rave to anyone who will listen. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born in the north. A few years later when the south was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the north

Ideals: Entrepeneur. Flaws: Insane. Bonds: Immigrant. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Ermina Marley, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)7 (-2) 9 (-1)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Emma Law, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her brown hair up. She wears large thick round spectacles.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born several months after her mother was called into army service. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Emma took refuge in the large cave and found the beat up axe and armor she uses now. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy.

Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Military, Nature. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Emma Law, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)14 (+2) 9 (-1)11 (+0)
Skills Nature +5, Survival +2
Senses Passive Perception 9
Languages Common, Infernal, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Amber (120 gp).


Social Check DCs


Adelaide Barlow, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female does not wear sleeves and tends to eschew shirts when she can avoid it. She is tall, broad shouldered and powerfully built. She has auburn hair. She is very pretty but has cold, dead eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is obsessed with her god.

History: Adelaide was born in the east. At a young age she loved to build and create. Her mother took her hunting and taught her how to get in the mind of other creatures. She now spends her time doing works of charity.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Philantrophist, Persistence. Bonds: Attractive, Religious, Nature. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Adelaide Barlow, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40 pp. Alexandrite (400 gp).


Social Check DCs


Dustin Hampton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is calm most of the time but flees social interaction. He is frequently practicing swordplay.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Dustin was left his father's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants to get laid; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Shy, Secretive. Bonds: Military, Has a crush. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Dustin Hampton, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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