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NPC Generator

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Advanced [show]


Miles Merton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He has a moderate pudge and is not very fit. He has silver hair. His blue unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Miles grew up listening to his father's many stories. He moved out east to avoid the crime he committed. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Criminal record, Job. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Miles Merton, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Lapis lazuli (15 gp). Azurite (15 gp). Golden yellow topaz (900 gp).


Social Check DCs


Dean Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. His skin is fair and his fingers are delicate and long. He has no hair. His fierce green eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved out south to avoid the crime he committed. He inherited the family business which he has now maintained for 13 years.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Flaws: Ugly, Mundane. Bonds: Job, Religious, Criminal record. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Dean Winterbourne, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +7, Survival +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp. Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1300 gp). Silver comb with moonstones (500 gp). Silver ewer (50 gp). 1 Minor magic item.


Social Check DCs


Ralf Emsworth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely black suit with blue socks and a vest with buckled shoes. His hair is short and golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.

History: He was born in the west. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety.

Ideals: Impeccable, Artistic. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Ralf Emsworth, Male Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 8 (-1)11 (+0)
Skills Investigation +4, Performance +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Spyglass. 1 Simple lock. 1 Good lock. 1 Masterwork Thieves’ tools.


Social Check DCs


Ella Van Es, Female Human [Permalink]

Personal [hide]

Description: This woman wears a custom-built plate barding that's adorned with tan lining and desert motifs. She is muscular with a powerful set of arms. Her hair, while still mostly silver, has prominent grey streaks. She wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Ella embodies much of what other species detest in the Humans. She is able to fit into much smaller and tighter spaces than normal.

History: She was born into a rich family. After coming to the age of reason, Ella took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Ella Van Es, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)10 (+0) 8 (-1)13 (+1)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Freshwater pearl (12 gp). 1 Magnifying glass. 1 Superior lock. 1 Bullseye lantern. 1 Disguise kit.


Social Check DCs

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