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NPC Generator

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Advanced [show]


Everard Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered green stockings. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted divine powers by his dying brother.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Disciplined, Gifted. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Gladstone, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills Athletics +2, Medicine +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


Gerard Fulton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Athletic, Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Rich. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

Gerard Fulton, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Deception +4, Insight +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. 1 Everburning torch. 1 Antitoxin.


Social Check DCs


Arnold Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of magic around his neck, and a hammer on his belt. With bright white hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in hammer use. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Arnold Hallewell, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 9 (-1)10 (+0)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Cory Vance, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears a fancy white suit. His hair is chestnut and very short. His eyes are likewise brown. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Cory embodies much of what other species detest in the Humans. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Ruler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Cory Vance, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 8 (-1)15 (+2)
Skills Athletics +5, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Blue quartz (9 gp). Citrine (40 gp). Obsidian (9 gp).


Social Check DCs

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