Theobald Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. He has a long white beard with little hanging trinkets. His hazel eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Flaws: Shy. Bonds: Rich, Job, Attractive, Criminal record. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. 1 Half-Plate. 1 Full Plate. 1 Banded mail.
Eleanor Reed, Female Human [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. She is bristling with hidden weapons, mostly shortbows and hand crossbows. She has dyed her greying black hair a little too much giving a sharp black color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She has always had a great fascination with Human culture. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: To unite with her brother; and a rival would like her out of the picture
Flaws: Racist. Bonds: Criminal record, Family, Religious, Job. Occupation: Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp.
Oriel Compton, Female Human [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her whole body is exceptionally muscular. Her white hair is cut jaggedly and amateurishly. She has gleaming, smiling amber eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is terrified, and will act out of fear.
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Tailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnoll, Undercommon, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item.
Roland Woods, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue cloak and cross-gartered violet stockings. His hair is white and curly. He wears an eyepatch.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Roland was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Assassin. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and to be a spice merchant again
Ideals: Extrovert. Flaws: Ugly, Selfish. Bonds: Poor, Job. Occupation: Assassin
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!

