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NPC Generator

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Advanced [show]


Cecily Staurheim, Female Human [Permalink]

Personal [hide]

Description: This western woman has a large violet mantle and cape that has been intricately interwoven into her black robe. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in the west. When money was particularly tight she was walking through alleys when she overheard a Layabout hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She inherited the family business which she has now maintained for 2 years.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Terse. Bonds: Poor, Immigrant, Job. Occupation: Layabout

Voice: Complex vocabulary, royal

Attributes [hide]

Cecily Staurheim, Female Human Paladin 5
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 11 (+0)15 (+2) 16 (+3)9 (-1)
Skills Insight +6, Stealth +1
Senses Passive Perception 13
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10 pp. Malachite (13 gp). Alexandrite (1300 gp).


Social Check DCs


Susannah Conway, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her greatsword with her veritable burlap sack of a shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is heavily combed to the left. Her amber eyes are slightly larger than normal.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: Money/treasure; and she is greedy

Ideals: Joker. Bonds: Attractive, Slave, Rich. Occupation: Shepherd

Voice: Low and grunting

Attributes [hide]

Susannah Conway, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)9 (-1) 13 (+1)11 (+0)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item.


Social Check DCs


Geoffrey Morton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his gray eyes scan people very quickly.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Architect. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Bonds: Slave, Attractive, Job, Poor. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Geoffrey Morton, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 13 (+1)13 (+1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


Mary Norton, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 4'7" and is a bit bulky. She is very muscular particularly in the legs. She wears a well pressed and immaculate suit (or dress). She has moderate length silver hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is happy with her job as a Cartwright. She turns her eye from what people do, preferring to live and let live. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She is the product a well kept family trust fund and as such has never really known need. Mary liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since lost track of the people in her past.

Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Job, Rich, Nature, Family. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Mary Norton, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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