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NPC Generator

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Advanced [show]


Williamina Trollope, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt. She keeps her long white hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Williamina hails from a village terrorized by drow. She helped her father out around the business and became quite the natural. Days after completing her studies, news broke out that her hometown was attacked by drow. Williamina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: She seems to be bored by most things; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Terse, Mundane. Bonds: Enemies, Job. Occupation: Shipwright

Voice: German accent

Attributes [hide]

Williamina Trollope, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 6 (-2)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp).


Social Check DCs


Simon Morton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries crossbows. His white hair is braided into rings. His skin is flawless and his amber eyes scan people very quickly.

Personality: This man loves dancing and to teach people dancing more than just about anything. He takes great joy in being the best Miller in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Glassblower, but he was a colossal failure. He then took over the family business and is one of the better Miller for hire.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and expand his business

Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Simon Morton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 50 pp.


Social Check DCs


Hunter Anderton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a yellow coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His brown hair has been sun bleached extensively. His half smiles and blue eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has never given up on his painting dream.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Opinionated, Artistic. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Hunter Anderton, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 7
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Star rose quartz (40 gp). Citrine (40 gp).


Social Check DCs


Chad Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His tied-back hair is golden. He has gleaming, smiling violet eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Chad lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Criminal record, Military, Family. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Chad Kitchur, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 13 (+1)18 (+4)
Skills Deception +7, Performance +7
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Rich purple corundum (500 gp). Rock crystal (80 gp). Onyx (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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