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NPC Generator

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Advanced [show]


Alice Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a white armored body suit, with a simple tan line shooting up and back down. Her silver hair is lengthy and is close to two feet long. She wears large thick round spectacles.

Personality: She is calm most of the time but flees social interaction. She would rather hide behind her crafts than deal with other people.

History: When she was but 4 years old her parents immigrated from the north. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has never given up on her dancing dream.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Religious. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Alice Ainsworth, Female Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)12 (+1) 15 (+2)9 (-1)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Bertram Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length chestnut hair. He has a tattooed face.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur, Extrovert. Flaws: Fearful. Bonds: Criminal record, Attractive. Occupation: Junk Dealer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Deighton, Male Human Paladin 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 12
Languages Common, Orc, Infernal, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosamund Wakefield, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tan painted combat armor at almost all times. She has wavy chestnut hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She is fixated on the number 92. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is frequently practicing swordplay.

History: Born in a small village she learned the ways of the warrior from her mother. When Rosamund reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rosamund fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Military. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rosamund Wakefield, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 6 (-2)9 (-1)
Skills History +2, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Thomas Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He sports a long red beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Stylist, Thomas learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He has worked as a Stylist like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Thomas Willoughby, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)11 (+0) 17 (+3)16 (+3)
Skills Perception +6, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. Fiery yellow corundum (1000 gp). Peridot (30 gp). Star ruby (1000 gp). Red-brown spinel (100 gp).


Social Check DCs

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