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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hadwisa Graeme, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She sports violet clothing, slightly heavier than average wear. She has shaved her head bald. Her thin eyebrows rest above her beady blue eyes.

Personality: She is irascible and easily irritated. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Gifted from a young age, Hadwisa studied abroad. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 15 years.

Motivation: Further expansion of business.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Hadwisa Graeme, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)15 (+2) 9 (-1)15 (+2)
Skills Religion +5
Senses Passive Perception 9
Languages Common, Druidic, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Elizabeth Tickle, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her brown hair is lengthy. Her violet eyes dart from person to person.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Elizabeth was raised in a hard working conservative environment. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has set out to sabotage the competition.

Motivation: Someone believes her a fraud; and regain custody of her daughter

Flaws: Depressed, Antagonistic. Bonds: Job, Family, Enemies. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Elizabeth Tickle, Female Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 13 (+1)17 (+3)
Skills Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Hadwisa Fidget, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a fine chain shirt which she covers with yellow colored cloaks and clothing. Her black hair is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A freak accident while working with her Carter father left her crippled. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Hadwisa Fidget, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)7 (-2) 10 (+0)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Haley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He is physically well-built. His long chestnut hair is drawn into a two foot long braid. His green unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the south. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy; and retire the richest man in the south

Ideals: Pacifist, Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Anselm Haley, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs

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