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NPC Generator

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Advanced [show]


Wymar Bradford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he sports white clothing, slightly heavier than average wear. His chestnut hair is styled in orderly dreadlocks. His eyes are green and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the east to a Carpenter, Wymar learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Criminal record, Job. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Wymar Bradford, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)8 (-1) 17 (+3)14 (+2)
Skills Acrobatics +5, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp.


Social Check DCs


Percival Cooper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports tan clothing, slightly heavier than average wear. He wears his chestnut hair up. His eyes are a pleasant violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Joker, Fighting. Flaws: Impulsive, Fearful. Bonds: Adventurer. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Percival Cooper, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Coral (120 gp). Moonstone (80 gp). 1 Minor magic item.


Social Check DCs


Margery Blyth, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her whole body is exceptionally muscular. She has moderate length auburn hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born in the west, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Persistence, Gifted. Bonds: Poor, Immigrant, Adventurer. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Margery Blyth, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)8 (-1) 14 (+2)15 (+2)
Skills Athletics +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Geoffrey Snowdon, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 12th year, his parents were killed by a illithids raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: A deep hatred of illithids; and revenge

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Immigrant, Enemies. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Geoffrey Snowdon, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)10 (+0) 8 (-1)11 (+0)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. A necklace of small pink pearls (1000 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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