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NPC Generator

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Lvl.
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Advanced [show]


Agatha Adley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who likes to wear ponchos typically of a light white in addition to tight pants. Her white hair is well kept. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She served in the navy to pay for her family's outstanding loans. Agatha was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Agatha decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: To unite with her sister; and wants to raise her children well

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Military, Criminal record, Family. Occupation: Slave Trader

Voice: Low rumbling, strings words together

Attributes [hide]

Agatha Adley, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)9 (-1) 10 (+0)8 (-1)
Skills Acrobatics +6, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp.


Social Check DCs


Vicky Chatham, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is generally well dressed albeit a few years behind the times. Her long auburn hair is drawn into a two foot long braid. Her violet unseeing eyes seem to look past you.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the north, certain she would find work there.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Flaws: Disease, Shy, Fearful. Bonds: Attractive, Immigrant. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Vicky Chatham, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 70 pp.


Social Check DCs


Alice Gracey, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a weathered and beat up set of banded mail beneath an oversized blue coat. She has a very tight haircut. Her face is scarred and worn.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. A true patriot, Alice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Sold as a small child to a wizard, Alice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was a soldier and died while she was still young. Alice was left her mother's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Ugly, Shy. Bonds: Military, Mentor. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Alice Gracey, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)17 (+3) 12 (+1)9 (-1)
Skills Arcana +6
Senses Passive Perception 11
Languages Common, Druidic, Elven, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Blue star sapphire (1300 gp). Black star sapphire (1300 gp). Jade (50 gp).


Social Check DCs


Shane Hornsby, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a red Stetson hat and red clothes. He keeps his white hair in a flapper bob. His skin is flawless and his violet eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Opinionated, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Barrister

Voice: Soft and melodious

Attributes [hide]

Shane Hornsby, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)6 (-2) 9 (-1)15 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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