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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Theobald Emsworth, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and is wearing a long, yellow, dusty cloak. His right hand appears badly burned and disfigured. His white hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Theobald studied abroad. Brilliant and gifted he never wanted to apply himself. He used his abilities to trick people and travel the world for free.

Motivation: An old rival family wants him found; and he feels that his past leaves him morally obligated to help

Ideals: Joker, Philantrophist, Gifted. Bonds: Criminal record, Family. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Theobald Emsworth, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)7 (-2) 11 (+0)4 (-3)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp.


Social Check DCs


John Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is typically in his Stableman uniform. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. A gifted student he started as a Fortune-teller, but he got bored and became a Stableman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. He hasn't told them the truth, but wants to settle down with them.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Bonds: Job, Attractive, Adventurer, Has a crush. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

John Brownrigg, Male Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Burton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His fierce violet eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He comes from a rich southern family. A freak accident while working with his Detective father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Norman Burton, Male Human Paladin 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 17 (+3)8 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Golden circlet with four aquamarines (1000 gp). Silver comb with moonstones (100 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Eloise Kinsley, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear flannel. Her silver hair is singed and shortened. Her gray eyes peer out from beneath her top pastel hat.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born in the east, but her parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to her current location. She left for the east, certain she would find work there.

Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic, Insane. Bonds: Immigrant. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Eloise Kinsley, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 13 (+1)10 (+0)
Skills Nature +6, Performance +3
Senses Passive Perception 11
Languages Common, Giant, Terran, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs

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