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NPC Generator

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Advanced [show]


Margery Abram, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in green turtlenecks beneath a white coat with yellow slacks. She has no hair. Her thin eyebrows rest above her beady green eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is obsessed with her god.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the east, certain she would find work there.

Motivation: To unite with her brother; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Religious, Mentor. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Margery Abram, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)7 (-2) 12 (+1)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Alexandrite (400 gp). Red-brown spinel (130 gp). 1 Minor magic item.


Social Check DCs


Robert Clapham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. His hair, while still mostly white, has prominent grey streaks. This gray eyed westerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the west. Robert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Robert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Robert managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Immigrant, Criminal record. Occupation: Architect

Voice: Whispers

Attributes [hide]

Robert Clapham, Male Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Mary Wentworth, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is cut short with large spiked bangs in the front. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: While she acts the brute, she is far gentler than she would appear. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Mary was raised in a hard working conservative environment. In her 12th year, her parents were killed by a orcs raid, leaving Mary alone in the world. After a stint in an orphanage, she was adopted. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To protect her home; and balancing her hectic life and new marshal responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Enemies, Guardian. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Mary Wentworth, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 11 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)11 (+0) 16 (+3)13 (+1)
Skills Athletics +4, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. Alexandrite (500 gp).


Social Check DCs


Richard Upton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. He wears his blonde hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Richard Upton, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Freshwater pearl (12 gp). Hematite (12 gp). Amethyst (120 gp).


Social Check DCs

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