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NPC Generator

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Advanced [show]


Henry Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His golden hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He works hard and plays hard.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has drifted from career to career and currently works as a Stableman.

Motivation: He wants revenge against illithids.

Flaws: Hedonist. Bonds: Enemies, Nature, Job. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Henry Ryley, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)6 (-2) 12 (+1)7 (-2)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 3 Thunderstones. 2 Acid flasks. 4 Smokesticks. 1 Everburning torch.


Social Check DCs


Godfrey Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is kept up in a ponytail inside a wide-brimmed hat. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Godfrey Ramsay, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 3 Tanglefoot bags. 4 Antitoxin.


Social Check DCs


Melissa Blyth, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a tan armored body suit, with a simple brown line shooting up and back down. Her head has been shaved. Her face is scarred and worn.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She receives visions of the future at random moments

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Apothecary arts, while her father instructed her in etiquette, music and courtly manner. Her necromantic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Melissa Blyth, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)15 (+2) 8 (-1)16 (+3)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Abyssal, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Oriel Weld, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her whip. She has chestnut hair. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Oriel isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Shepherd hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Due to her spouse's obsession with being a Apothecary they were divorced and she won custody of their daughter. She worked as a Shepherd, and she later adopted a second daughter.

Motivation: She doesn't get along with people that don't share her tastes; and an old rival family wants her found

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Poor. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Oriel Weld, Female Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 12 (+1)8 (-1)
Skills Performance +2, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Fire opal pendant on a fine gold chain (500 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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