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NPC Generator

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Advanced [show]


Ermina Springfield, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her brown hair is heavily combed to the right. Her face is covered beneath a completely black helmet.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born the only child of a wealthy merchant. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She ran away from her former home and has been making her living as a Roofer for the past few years.

Motivation: Doesn't want to be a Roofer and was forced into it by her family; and she is unsatisfied with her job

Ideals: Optimist, Entrepeneur. Bonds: Job, Family. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Ermina Springfield, Female Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Persuasion +5, Religion +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Emeny Elton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her brown hair is long and unkept. She wears an eyepatch.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Emeny was raised in a hard working conservative environment. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She has set out to sabotage the competition.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Rich, Job. Occupation: Masseuse

Voice: Sighs a lot, exhausted

Attributes [hide]

Emeny Elton, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)17 (+3) 11 (+0)12 (+1)
Skills Insight +3, Investigation +6
Senses Passive Perception 10
Languages Common, Infernal, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Wallace, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She sports green clothing, slightly heavier than average wear. With wild auburn hair. Her eyes, though not visible through her cowl, are green.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Architect and was forced into it by her family.

Ideals: Fighting, Professionalism. Bonds: Nature, Family. Occupation: Architect

Voice: Raspy

Attributes [hide]

Millicent Wallace, Female Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills History +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Adelard Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt. He carries a battered rapier and tarnished greatsword as well. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise brown.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised by priests from a young age. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Adelard's father didn't care for him much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and his religion dominates his actions

Ideals: Fighting. Flaws: Mundane, Antagonistic. Bonds: Religious, Mentor. Occupation: Performer

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Melancon, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 9 (-1)15 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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