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NPC Generator

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Advanced [show]


Diggory Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears baggy green pantaloons and a brown scarf. With a patchy silver beard and wild silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he is content

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Diggory Hastings, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Amber (50 gp). Violet garnet (400 gp). Amber (50 gp).


Social Check DCs


Trym Ridley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light grey in addition to tight pants. His hair is long and golden with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Adventurer profession.

History: From birth he was tutored by a cruel and relentless mentor. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Cook like his mother before him.

Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Job, Mentor, Criminal record. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Trym Ridley, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)17 (+3) 17 (+3)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Terran, Gnoll, Elven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he very much looks the part of a Performer, and is pretty ugly. His auburn hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He struck the Performer job and began his own company from there.

Motivation: To be a Crown-heir again; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Religious. Occupation: Performer

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Mitchell, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 7 (-2)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Ansley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears loose pants and a collared shirt complete with sweater beneath his coat. He has silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Godfrey hails from a village terrorized by orcs. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent father; and meet up once more with his childhood friend

Ideals: Joker, Fighting. Bonds: Enemies, Adventurer, Family. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Godfrey Ansley, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 8 (-1)9 (-1)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Golden pearl (160 gp).


Social Check DCs

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