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NPC Generator

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Advanced [show]


William Bentley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is brown and curly. He has a tattooed face.

Personality: Calm and collected, he is a well trained Mason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. His childhood dream was to be a Stylist, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Sabotage a competitor.

Bonds: Attractive, Job, Adventurer, Family. Occupation: Mason

Voice: Indian accent

Attributes [hide]

William Bentley, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Investigation +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Amethyst (80 gp). Hematite (4 gp). Chrysoberyl (80 gp).


Social Check DCs


Roger Law, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. His brown hair is knotted and matted. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is overprotective of those who hire his services. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To clean up the streets; and he is greedy

Flaws: Ugly. Bonds: Guardian, Family, Rich. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Roger Law, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Hampton, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears clothing that is held on in multiple layers but all of it is in poor condition. With wild red hair. She has a tattooed face.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Sold as a small child to a brothel owner, Susannah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. After coming to the age of reason, Susannah took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Susannah Hampton, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)17 (+3) 11 (+0)11 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common, Ignan, Elven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Banded agate (12 gp). Tourmaline (100 gp). Fiery yellow corundum (1500 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Denholm, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'10" and is a bit bulky. She is very muscular particularly in the legs. She is renowned for her bright black dresses and hats. She has styled her chestnut hair well, parting it to the right. She wears round tiny glasses practically rammed into her face.

Personality: She is almost excessively polite to everyone, even when angry. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born to a poor family in the city she treasured whatever gifts she got. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants to get laid; and she's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Mentor, Poor, Adventurer, Has a crush. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Millicent Denholm, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)16 (+3) 17 (+3)7 (-2)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Elven, Auran
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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