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NPC Generator

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Lvl.
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Advanced [show]


Trey Kensley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is matted, messy, and big. His fierce green eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also has developed a complete distrust of the Animal Trainer profession.

History: Trey lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Sculptor like his mother before him.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Trey Kensley, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 18 (+4)17 (+3)
Skills Sleight of Hand +3, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 5000 sp. Star rose quartz (60 gp). Violet garnet (1300 gp). 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools. 1 Superior lock.


Social Check DCs


Robert Clare, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green tunic with black highlights, and long yellow pants that bunch up around his shoes. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he is greedy

Flaws: Ugly, Shy, Selfish, Disease, Mundane. Bonds: Rich. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Robert Clare, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)15 (+2) 10 (+0)6 (-2)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 pp. 1 Half-Plate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Elizabeth Kensley, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'10". She prefers to wear yellow clothing when she does not wear armor, and her gloved hand is found clutching a longsword. She wears a colorful flower in her golden hair. She is very pretty but has cold, dead eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She got into the Layabout business at a young age. A gifted student she started as a Courier, but she got bored and became a Layabout. During her travels, Elizabeth and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Elizabeth discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Elizabeth fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Marry her sister to traveling adventurers; and further expansion of business

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Job, Adventurer, Family. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Elizabeth Kensley, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)18 (+4) 7 (-2)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 8
Languages Common, Terran, Giant, Gnome, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Bloodstone (70 gp). Violet garnet (1500 gp). Tourmaline (110 gp).


Social Check DCs


Adelard Yardley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is fair and his fingers are delicate and long. He has dyed his greying silver hair a little too much giving a sharp silver color. He has several tiny amber earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: To share knowledge with the world.

Ideals: Logical, Fighting. Flaws: Secretive. Bonds: Rich, Mentor. Occupation: Server

Voice: American accent

Attributes [hide]

Adelard Yardley, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Terran, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs

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