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NPC Generator

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Advanced [show]


Aldous Cason, Male Human [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his black robe. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant violet.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a very good compulsive liar and kleptomaniac.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Retire the richest man in the south; and he's looking for his big break

Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Criminal record, Adventurer. Occupation: Actor

Voice: Spanish accent

Attributes [hide]

Aldous Cason, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)17 (+3) 14 (+2)13 (+1)
Skills Athletics +7, Religion +6
Senses Passive Perception 12
Languages Common, Giant, Celestial, Infernal
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Cornish, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a top hat to hide her balding. Her fierce brown eyes like to dwell on things.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the south to a Spy, Joan learned a great deal about her mother's area of expertise. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting gnolls, the young Joan began to lead the lost caravan. She struck the Spy job and began her own company from there.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Joan Cornish, Female Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Rosamund Brixton, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing the road beaten gear of a warrior. She sports auburn long hair. Her eyes are green and she is always smoking a pipe.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rosamund fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and to reunite with her old friends

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Nature, Has a crush, Adventurer. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Rosamund Brixton, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)18 (+4) 16 (+3)6 (-2)
Skills Nature +7, Survival +6
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Aquan, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Ermina Quinton, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean violet cloak covering her clean studded leather. She has a slight overbite and is overall scrawny. With wild brown hair. She wears large thick round spectacles.

Personality: She is very quiet and rarely speaks above a whisper. She pushes her goals aggressively. She is also a coward if confronted.

History: The child of southern immigrants she idolized her mother. From there she went from mercenary job to mercenary job. She left for the south, certain she would find work there.

Motivation: She feels kind of lost in life; and she wants to meet her childhood hero

Flaws: Shy, Fearful, Depressed. Bonds: Immigrant, Adventurer. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ermina Quinton, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Persuasion +5, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Obsidian (15 gp). Fiery yellow corundum (700 gp). Lapis lazuli (15 gp). Emerald (700 gp).


Social Check DCs

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