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NPC Generator

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Anselm Benson, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large white mantle and cape that has been intricately interwoven into his violet robe. He wears his red hair up in a very large beehive style do. His gray eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Slave Trader, who enjoyed hunting, Anselm was taken on many hunting expeditions. In his 10th year, his parents were killed by a drow raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a rivalry with the Church that dominates his actions; and revenge

Ideals: Philantrophist, Entrepeneur. Bonds: Enemies, Nature, Religious. Occupation: Miller

Voice: French accent

Attributes [hide]

Anselm Benson, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 80 pp.


Social Check DCs


Manfred Harley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large white jacket and is in decent physical shape. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray.

Personality: Calm and collected, he is a well trained Seamstress. He plays an instrument quite well.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He struck the Seamstress job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Artistic. Flaws: Insane. Bonds: Job, Religious, Enemies. Occupation: Seamstress

Voice: Soft and melodious

Attributes [hide]

Manfred Harley, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)16 (+3) 19 (+4)14 (+2)
Skills Intimidation +5, Investigation +6
Senses Passive Perception 14
Languages Common, Aquan, Gnoll, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey England, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with green highlights, and long black pants that bunch up around his shoes. He carries with him a set of warhammers on his belt, each one with a amethyst on the hilt. His hair is short and golden. He wears an eyepatch.

Personality: He is almost excessively polite to everyone, even when angry. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Godfrey took refuge in the large cave and found the beat up warhammer and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: In love, Nature. Occupation: Crown-heir

Voice: Soft and melodious

Attributes [hide]

Godfrey England, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 17 (+3)15 (+2)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs


Sybil Sheldon, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fancy black dress. Her golden hair is kept up in a ponytail inside a wide-brimmed hat. She wears a mask on her face.

Personality: Sybil speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is able to fit into much smaller and tighter spaces than normal.

History: She is the product a well kept family trust fund and as such has never really known need. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She is greedy; and obtaining odd cultural human artifacts is her passion

Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Butcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Sybil Sheldon, Female Human Paladin 5
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)9 (-1) 18 (+4)9 (-1)
Skills Perception +7, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 40 pp. 1 Spyglass. 1 Masterwork Artisan’s tools.


Social Check DCs

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