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NPC Generator

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Advanced [show]


Anthony Graham, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is dressed in earthy colors with a black and grey handkerchief worn on his left side. His skin is also unnaturally pale. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: Overbrimming with self-confidence, Anthony isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it

Ideals: Impeccable, Logical. Flaws: Ugly, Mundane. Bonds: Criminal record, Rich. Occupation: Carter

Voice: French accent

Attributes [hide]

Anthony Graham, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Masterwork Musical instrument.


Social Check DCs


Alexandre Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants. He is physically well-built. With bright auburn hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot resist a sob story and will often dote over anyone who has one.

History: Alexandre was raised in a hard working conservative environment. He worked as a nervous Guard and found it very stressful. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and to be a barber again

Ideals: Philantrophist. Flaws: Cynical, Antagonistic. Bonds: Job. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Alexandre Addington, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 14 (+2)12 (+1) 6 (-2)12 (+1)
Skills Insight +1, Religion +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Margery Warwick, Female Human [Permalink]

Personal [hide]

Description: This woman wears a tan feathered hat and tan clothes, and sports empty pouches on her belt. Her black hair is cut jaggedly and amateurishly. Her fair skin shows little sign of her aristocratic breeding.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She works hard and plays hard.

History: The child of a Junk Dealer, who enjoyed hunting, Margery was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Margery took refuge in the large cave and found the beat up longbow and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Adventurer, Nature. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Margery Warwick, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)17 (+3) 5 (-3)15 (+2)
Skills Intimidation +5, Medicine +0
Senses Passive Perception 7
Languages Common, Terran, Giant, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Sybil Gladstone, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a weathered and beat up set of banded mail beneath an oversized black coat. She has wavy golden hair. Her blue eyes peer out from beneath her Stetson black hat.

Personality: She is extraordinarily eccentric. She is skeptical of what others tell her and is slow to trust.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy; and money/treasure

Flaws: Insane, Shy, Disease. Bonds: Rich. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Sybil Gladstone, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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