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NPC Generator

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Advanced [show]


Chad Watson, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. He is bald on top and has large white tufts of hair around his ears. He wears an eyepatch.

Personality: Always inclined to offer people food he seems plenty friendly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Chad Watson, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 6 (-2)7 (-2)
Skills History +4, Persuasion +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Alice Yeardley, Female Human [Permalink]

Personal [hide]

Description: Standing 5'11", this woman dresses in collared shirts and wears a proper scarf over her head. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her ears are large.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also hits on women, regardless of circumstances.

History: She was born several months after her father was called into army service. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: Wants her loneliness to end.

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Military, Job. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Alice Yeardley, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Huxley, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears a tan cloak and cross-gartered black stockings. Her clothes are grease stained in places. Her silver hair is still thick. Her gray eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily eccentric. She is obsessed with finding treasure.

History: Heather was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Meet up once more with her childhood friend; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Insane. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Heather Huxley, Female Human Paladin 5
Medium (4'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 10 (+0)17 (+3)
Skills History +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Snowdon, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears a blue vest and prefers green and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her right leg appears badly burned and disfigured. Her blonde hair is greasy and uncared for. She wears large thick round spectacles.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is frequently practicing swordplay.

History: She served in the navy to pay for her family's outstanding loans. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and she is terrified, and will act out of fear

Ideals: Athletic. Flaws: Ugly, Terse. Bonds: Military. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Ahlyssa Snowdon, Female Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs

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