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NPC Generator

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Advanced [show]


Ermina Charlton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a colorful flower in her silver hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Ermina was born on a far northern island where she grew up under the tutelage of her mother, an expert Herbalist. She left for the north, certain she would find work there.

Motivation: She's repulsed by the PC; and she feels threatened by others

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Ermina Charlton, Female Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. His eyes are hazel and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He plays an instrument quite well.

History: Born in the north to a Interpreter, Gerald learned a great deal about his father's area of expertise. Gerald was born on a far northern forest where he grew up under the tutelage of his father, an expert Interpreter. He inherited the family business which he has now maintained for 8 years.

Motivation: Expand his business; and further expansion of business

Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Job, Immigrant. Occupation: Interpreter

Voice: Thin and wheezing

Attributes [hide]

Gerald Barlow, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with yellow highlights, and long red pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His hair is blonde and curly. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Patrick Kelsey, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)18 (+4) 14 (+2)13 (+1)
Skills Arcana +7, Nature +7
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Infernal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Balimaar Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He sports a long silver beard, and similarly colored long hair. He has a dull look in his gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: He loathes his own lifestyle; and his religion dominates his actions

Flaws: Selfish, Depressed. Bonds: Family, Religious, Nature. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Rutherford, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 18 (+4)14 (+2) 13 (+1)11 (+0)
Skills Performance +3, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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