Rosalind Sutton, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'9". She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her brown hair is matted, messy, and big. Her green eyes dart from person to person.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Rosalind hails from a village terrorized by gnolls. In her 13th year, her parents were killed by a gnolls raid, leaving Rosalind alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Rosalind was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: A deep hatred of gnolls; and wishes to resurrect an old love
Flaws: Ugly, Mundane. Bonds: Has a crush, Enemies, In love. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Half-Plate. 1 Banded mail.
John Westcott, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a silver handlebar mustache and slicked back silver hair. He wears crescent spectacles with a black brim.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: The child of a Barber, who enjoyed hunting, John was taken on many hunting expeditions. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Bonds: Attractive, Immigrant, Nature, Adventurer. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Chrysoberyl (50 gp). 1 Minor magic item.
Mary Fidget, Female Human [Permalink]
Personal [hide]
Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and sports empty pouches on her belt. Her black hair is singed and shortened. Her eyes are hazel and catlike.
Personality: She likes to make people angry or surprised. She is afraid of women and trembles around them
History: When she was but 3 years old her parents immigrated from the north. Mary was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mary decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac
Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant, Criminal record. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
Gomory Mitchell, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Laborer does, and carries quarterstaffs. He has wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the east to a Laborer, Gomory learned a great deal about his father's area of expertise. A gifted student he started as a Gardener, but he got bored and became a Laborer. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Gardener again.
Ideals: Fighting. Flaws: Secretive, Antagonistic. Bonds: Job, Attractive. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Lapis lazuli (12 gp). Amethyst (80 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Full Plate. 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!


