Diggory Kendall, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has no hair. He has amber eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.
History: Born in the east his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Unemployed
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Giant, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. Deep green spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Snape, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears grey painted combat armor at almost all times. His hair is always cut to a buzz. His eyes are a pleasant green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality.
Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Beggar
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Aldous Clapham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He plays an instrument quite well.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Bowyer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Ermina Hadleigh, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a green tunic with tan highlights, and long black pants that bunch up around her shoes. She keeps her long blonde hair kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: Ermina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in a small village she learned the ways of the warrior from her mother. At a young age her mother died while driving off some illithids. Her father being the stubborn sort decided to stay and helped train her in scythe use. She has worked as a Map Maker like her mother before her.
Motivation: Expand her business; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Artistic, Fighting. Bonds: Poor, Job, Enemies, Criminal record. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Artisan’s tools. 1 Bullseye lantern.
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