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NPC Generator

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Advanced [show]


Millicent Berkeley, Female Human [Permalink]

Personal [hide]

Description: She sports grey clothing, slightly heavier than average wear, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. With bright silver hair. She has a tattooed face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Millicent was raised in a hard working conservative environment. She worked as a nervous Spy and found it very stressful. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She feels that her past leaves her morally obligated to help; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Secretive. Bonds: Job, Adventurer, Criminal record. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Millicent Berkeley, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)9 (-1) 14 (+2)12 (+1)
Skills Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Sapphire pendant on gold chain (1200 gp). Old masterpiece painting (1200 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Katherine Chatham, Female Human [Permalink]

Personal [hide]

Description: She wears green painted combat armor at almost all times. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is greasy and uncared for. Her face is scarred and worn.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She believes the world needs to unite to get rid of gnolls once and for all.

History: Born to a pair of adventurers, Katherine grew up listening to her mother's many stories. Katherine abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk.

Ideals: Passionate. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Katherine Chatham, Female Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 16 (+3)16 (+3)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Milton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and green handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy chestnut hair. His fierce green eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 6 years old his parents immigrated from the south. He moved from fad to fad and when he turned 15 he discovered dancing. Since then, he has sought to make the best of life.

Motivation: Expand his business; and to be a shoemaker again

Ideals: Optimist, Artistic. Bonds: Attractive, Job, Immigrant. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Raymond Milton, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 6 (-2)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Deep blue spinel (1500 gp). 1 Healer’s kit. 1 Backpack. 1 Silver holy symbol.


Social Check DCs


Matilda Dryden, Female Human [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents, and carries monstrous two handed axes. Her hair is cut close to her head. Her brown eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Matilda Dryden, Female Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)10 (+0) 11 (+0)11 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs

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