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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ernest Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has a long red beard with little hanging trinkets. His eyes are violet and catlike.

Personality: Calm and collected, he is a well trained Blacksmith. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and an old rival family wants him found

Ideals: Fighting. Bonds: Job, Religious, Family, Adventurer. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Ernest Kensley, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 9 (-1)10 (+0)
Skills Arcana +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Tim Bentham, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a tan Stetson hat and tan clothes. His hair, while still mostly brown, has prominent grey streaks. His amber eyes peer out from beneath his Stetson tan hat.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He does not believe in violence as a means to an end. He is a dedicated Bowyer but believes his peers are too gung-ho.

History: Born in the north to a Bowyer, Tim learned a great deal about his father's area of expertise. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Bowyer.

Motivation: To reunite with his old friends.

Ideals: Artistic, Pacifist. Bonds: Attractive, Job, Adventurer. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Tim Bentham, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 17 (+3)17 (+3)
Skills Medicine +6, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Lance Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His brown hair, when down, is lengthy. His eyes are a pleasant blue.

Personality: He has always had a great fascination with Human culture. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Lance took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the east, certain he would find work there.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Immigrant, Military. Occupation: Sage

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Pinkerton, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)18 (+4) 15 (+2)11 (+0)
Skills Nature +7, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Orc, Undercommon, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Sardonyx (70 gp). Golden yellow topaz (1500 gp). Blue sapphire (800 gp). Amber (70 gp).


Social Check DCs


Elizabeth Marston, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an entirely green suit with tan socks and a vest with buckled shoes. She has styled her auburn hair well, parting it to the right. She has several tiny topaz earrings on each ear.

Personality: She speaks before she thinks and is too direct. She does not believe in violence as a means to an end. She is a dedicated Gardener but believes her peers are too gung-ho.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Ideals: Pacifist. Flaws: Impulsive, Disease. Bonds: Rich, Adventurer. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Elizabeth Marston, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. Rich purple corundum (600 gp). Azurite (11 gp). Black opal (600 gp). 4 Tanglefoot bags. 6 Acid flasks. 4 Thunderstones.


Social Check DCs

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