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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Herleva Ainsley, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. Her attire stands in sharp contrast to her shield, which is beautifully polished and possesses an ornate carving of a dagger on it. She wears a small hat to hide her balding. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She also is a firm believer in the womanly ideal.

History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has dedicated herself to building a better trade route.

Motivation: She feels kind of lost in life.

Flaws: Ugly, Depressed, Impulsive. Bonds: Religious, Mentor. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Herleva Ainsley, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (170 gp).


Social Check DCs


Bertram Dryden, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears tan leather gloves, a tan jacket, and tight pants. His black hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful slaver made him what he is. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Flaws: Disease, Depressed. Bonds: Attractive, Military, Mentor. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Bertram Dryden, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)16 (+3) 13 (+1)8 (-1)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs


Peter Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy black pantaloons and a white scarf. He wears his black hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 7 years old his parents immigrated from the east. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Immigrant, Nature. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Peter Gracey, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 13 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)9 (-1) 12 (+1)13 (+1)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 pp. Blue sapphire (1500 gp). Aquamarine (1300 gp). Moss agate (16 gp).


Social Check DCs


Thomas Marleigh, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears a brown shirt with thin grey vertical stripes and black pants. His auburn hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Thomas was born with his father's beautiful face. Thomas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thomas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Justice. Flaws: Sensitive. Bonds: Attractive, Criminal record. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Marleigh, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Masterwork Common Melee.


Social Check DCs

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