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NPC Generator

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Advanced [show]


Tim Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. His eyes are green and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He works hard and plays hard.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Shy, Hedonist. Bonds: Rich. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Tim Eastoft, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills History +5, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp.


Social Check DCs


William Churchill, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull pastel iron scale mail. He carries with him a set of longbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His golden hair is matted, messy, and big. His gray eyes peer out from beneath his Stetson yellow hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Criminal record, Poor. Occupation: Sellsword

Voice: High pitched and raspy

Attributes [hide]

William Churchill, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)11 (+0) 14 (+2)16 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. White pearl (150 gp). Jasper (70 gp).


Social Check DCs


Matilda Garrick, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a long red ponytail with little hanging trinkets. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born in the north to a Jeweler, Matilda learned a great deal about her mother's area of expertise. Matilda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Matilda decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was granted divine powers by her dying sister.

Motivation: She's in love; and wants her loneliness to end

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Jeweler

Voice: Eastern European accent

Attributes [hide]

Matilda Garrick, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)13 (+1) 9 (-1)8 (-1)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Alexandrite (1000 gp).


Social Check DCs


Kyle Dryden, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His hair is golden, silky, and of moderate length. This amber eyed southerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Impeccable. Bonds: Attractive, Religious, Mentor. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Kyle Dryden, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 16 (+3)17 (+3)
Skills Stealth +3, Survival +6
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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