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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Everard Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise violet. His teeth are white and perfect.

Personality: Eccentric and domineering, Everard will drive conversation. Energy wise he seems alert and responsive.

History: He was born several months after his father was called into army service. When Everard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Ploughman for hire.

Motivation: He wants nothing more than to rejoin the army; and wants a kiss

Ideals: Extrovert, Professionalism. Bonds: Poor, Attractive, Military. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Cromwell, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)10 (+0) 16 (+3)9 (-1)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. 1 Half-Plate.


Social Check DCs


John Shelly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His auburn hair is knotted and matted. His gray eyes are passionate and lively.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Passionate, Gifted. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

John Shelly, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)14 (+2) 16 (+3)9 (-1)
Skills Insight +6, Nature +5
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Bloodstone (30 gp).


Social Check DCs


Wymar Upton, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is lengthy. His hazel eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He works hard and plays hard.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and find a way to reverse the transformation of his brother

Flaws: Hedonist, Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Wymar Upton, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)9 (-1) 11 (+0)18 (+4)
Skills Insight +3, Persuasion +7
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Merton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He wears his black hair up. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.

History: Gifted from a young age, Drogo studied abroad. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Drogo Merton, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)6 (-2) 11 (+0)10 (+0)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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