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NPC Generator

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Advanced [show]


Diggory Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a tan wide-brimmed hat and tan clothes, and he perpetually has his shield ready. His hair, while still mostly golden, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Diggory Hale, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Garfield, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a fine chain shirt which he covers with white colored cloaks and clothing. His skin is also unnaturally pale. He has no hair. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Rich, Adventurer. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Justin Garfield, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Millicent Denholm, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is bristling with hidden weapons, mostly spears and crossbows. She wears her hair in dreadlocks. Her brown eyes dart from person to person to random spaces in the air.

Personality: She never swears and excessively uses polite adverbs when speaking. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sage arts, while her mother instructed her in etiquette, music and courtly manner. Her father was very strict, and drilled into her lessons on being the perfect lady. She has built up a small fortune and can afford her own way.

Motivation: Wants to have a good time and be beloved; and she is terrified, and will act out of fear

Ideals: Optimist, Impeccable. Flaws: Fearful. Bonds: Rich, Criminal record. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Millicent Denholm, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 8 (-1)10 (+0)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Lapis lazuli (12 gp).


Social Check DCs


Trym Marley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears baggy black pantaloons and a blue scarf. His right hand appears badly burned and disfigured. His top hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Masseuse

Voice: Scottish accent

Attributes [hide]

Trym Marley, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 5 (-3)9 (-1)
Skills Medicine +0, Performance +2
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Alexandrite (700 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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