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NPC Generator

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Advanced [show]


Gerard Huxley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses in grey turtlenecks beneath a black coat with brown slacks. Beneath his clothing is a huge mess of scar tissue. He sports a long blonde beard, and similarly colored long hair. His blue eyes peer out from beneath his deerstalker grey hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He enjoys reading and quiet.

History: Sold as a small child to a wizard, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs

Ideals: Persistence, Logical. Bonds: Slave, Mentor, Nature. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Gerard Huxley, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 7
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 14 (+2)5 (-3) 15 (+2)7 (-2)
Skills Nature +0, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Chrysoprase (80 gp). Alexandrite (1000 gp). Tourmaline (120 gp). 1 Minor magic item.


Social Check DCs


Raymond Hayes, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his brown hair up. His amber eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Raymond was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting, Athletic, Persistence. Flaws: Shy. Bonds: Rich. Occupation: Herbalist

Voice: Speaks in third person

Attributes [hide]

Raymond Hayes, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Athletics +1, Medicine +6
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


William Barton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear ponchos typically of a light white in addition to tight pants. His hair is cut close to his head. His amber eyes peer out from beneath his Stetson white hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: William was born the youngest of three triplets. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away.

Flaws: Depressed. Bonds: Immigrant, Family, Enemies. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

William Barton, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 8 (-1)15 (+2)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Heward Sutherland, Male Human [Permalink]

Personal [hide]

Description: This western man wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His clothes are grease stained in places. He is bald on top and has large brown tufts of hair around his ears. His eyes, though not visible through his cowl, are violet.

Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Heward studied abroad. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Wants a kiss; and he wants revenge against goblins

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Heward Sutherland, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 16 (+3)11 (+0) 8 (-1)13 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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