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NPC Generator

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Advanced [show]


Giselle Shelby, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'9" and wears tan leather gloves, a tan jacket, and tight pants. Her right hand appears badly burned and disfigured. Her golden hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are green.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised by priests from a young age. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk.

Ideals: Optimist. Bonds: Adventurer, Religious, Mentor. Occupation: Shipwright

Voice: Creaky witch voice

Attributes [hide]

Giselle Shelby, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 5 (-3)17 (+3)
Skills Arcana +3, Survival +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 sp. 1 Good lock. 1 Healer’s kit. 1 Silver holy symbol. 1 Silver holy symbol.


Social Check DCs


Alice Garrick, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears dark leathers with embroidery. Her long brown hair reaches down to her waist. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Alice lived on a farm with her father, near the main road leading to a nearby town. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and regain custody of her daughter

Flaws: Terse, Forgetful. Bonds: Attractive, Family, Debt. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Alice Garrick, Female Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)17 (+3) 11 (+0)15 (+2)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Druidic, Abyssal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Reynard Melancon, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of pickaxes on his belt, each one with a amber on the hilt. His white hair is knotted and matted. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.

History: He was born at the edge of vast plains. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Nature, Religious. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Reynard Melancon, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Dayton, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown shirt with thin green vertical stripes and black pants, and sports empty pouches on his belt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Stableman business at a young age. His father was a mechanic, and taught him how to fix just about anything. He has worked as a Stableman like his father before him.

Motivation: He is terrified, and will act out of fear; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Greedy, Fearful. Bonds: Adventurer, Job. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Everard Dayton, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 7 (-2)18 (+4) 9 (-1)11 (+0)
Skills Medicine +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Draconic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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