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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Katherine Southey, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large blue jacket. Her brown hair is matted, messy, and big. She is baby faced.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born at the edge of vast desert. A gifted student she started as a Bellfounder, but she got bored and became a Layabout. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Further expansion of business; and a rival would like her out of the picture

Flaws: Ugly, Impulsive. Bonds: Nature, Job, Rich, Criminal record. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Katherine Southey, Female Human Paladin 5
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)15 (+2) 7 (-2)12 (+1)
Skills Persuasion +4
Senses Passive Perception 8
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. Golden pearl (110 gp). Aquamarine (900 gp).


Social Check DCs


Anne Watson, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a blue collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She has wavy golden hair. She has gleaming, smiling blue eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city she treasured whatever gifts she got. She was taken from her home at a very young age. After a long history of fighting, Anne and her spouse have recently divorced.

Motivation: To reunite with her old friends.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Poor, Slave. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Anne Watson, Female Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)7 (-2) 9 (-1)15 (+2)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Rhodochrosite (4 gp). Violet garnet (1500 gp).


Social Check DCs


Juliana Barlow, Female Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her golden hair in a flapper bob. She has hazel eyes and a grey hat with a green feather.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is obsessed with a lost civilization.

History: Born to a poor family in the city she treasured whatever gifts she got. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she wants to meet her childhood hero

Bonds: Attractive, Adventurer, Poor, Religious. Occupation: Baker

Voice: Relaxed voice

Attributes [hide]

Juliana Barlow, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Watson, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His brown hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Immigrant, Military. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Watson, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs

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