Alex Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His silver hair, when down, is lengthy. His violet eyes lackadaisically let the world flow into them.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Alex took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Athletic, Gifted. Flaws: Cynical. Bonds: Attractive, Poor. Occupation: Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Star ruby (1500 gp). Carnelian (70 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp).
Ernest Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a green collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, marred by chocolates. He has shaved his head bald. His eyes are a pleasant hazel.
Personality: He is calm most of the time but flees social interaction. He is able to fit into much smaller and tighter spaces than normal.
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Rich. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Azurite (13 gp). Sardonyx (40 gp). Sardonyx (40 gp).
Yvonne Dalton, Female Human [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears tattered old clothes. She wears her silver hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A true patriot, Yvonne would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where she often wandered off to fish. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to end her boredom
Flaws: Ugly, Antagonistic, Mundane. Bonds: Military, Nature. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp.
Yvonne Morton, Female Human [Permalink]
Personal [hide]
Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and sports empty pouches on her belt. She sports a flattop hair cut. She is baby faced.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was raised in a plains tribe. In her 10th year, her parents were killed by a drow raid, leaving Yvonne alone in the world. After a stint in an orphanage, she was adopted. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants a kiss; and she's attracted to the pc
Flaws: Terse. Bonds: Slave, Nature, Enemies, Has a crush. Occupation: Courier
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


