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NPC Generator

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Advanced [show]


Trym Brent, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large pastel jacket. He keeps his long chestnut hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He takes great joy in being the best Junk Dealer in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Junk Dealer and found it very stressful. Some 9 years later his spouse died after the birth of his son. Heartbroken, Trym never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He would like to get married and retire; and wishes to resurrect an old love

Bonds: Attractive, Job, Rich, In love, Has a crush. Occupation: Junk Dealer

Voice: Speaks with lips pursed

Attributes [hide]

Trym Brent, Male Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 8 (-1)11 (+0)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp.


Social Check DCs


Don Watson, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. He wears his red hair down. His violet eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Impeccable, Joker. Flaws: Insomniac. Bonds: Mentor, Job. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Don Watson, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 15 (+2)9 (-1)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Black velvet mask with numerous citrines (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Pickering, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tan collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends.

Ideals: Joker, Entrepeneur. Bonds: Attractive, Adventurer, Nature. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Pickering, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)14 (+2) 14 (+2)9 (-1)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Deep green spinel (120 gp). Rich purple corundum (1200 gp). Lapis lazuli (15 gp). 1 Small steel mirror. 1 Good lock. 1 Spyglass. 1 Disguise kit.


Social Check DCs


Henry Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered white stockings. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his red hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.

History: He got into the Carter business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a Carter soon after.

Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Henry Shelby, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)14 (+2) 16 (+3)8 (-1)
Skills Acrobatics +1, Animal Handling +6
Senses Passive Perception 13
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp.


Social Check DCs

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