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NPC Generator

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Lvl.
-
Ability Scores
Seed

Advanced [show]


Emmeline Blakely, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her chestnut hair is matted, messy, and big. Her eyes are amber and catlike.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She is harsh and unforgiving.

History: Born in the east to a Shepherd, Emmeline learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly, Racist, Antagonistic. Bonds: Job. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Emmeline Blakely, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)14 (+2) 8 (-1)11 (+0)
Skills Medicine +2, Performance +3
Senses Passive Perception 9
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Obsidian (7 gp).


Social Check DCs


Ernest Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. His half smiles and blue eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. A gifted student he started as a Carter, but he got bored and became a Spice Merchant. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic, Optimist. Bonds: Attractive, Adventurer, Job. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Ernest Marley, Male Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Brown-green garnet (150 gp).


Social Check DCs


Oriel Hastings, Female Human [Permalink]

Personal [hide]

Description: She wears a tan shirt with thin brown vertical stripes and tan pants. Her white hair is cut jaggedly and amateurishly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Overbrimming with self-confidence, Oriel isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is a font of random trivia from the lore and stories she has discovered

History: She was born into a rich family. She was an apprentice working in her father's forge. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with her absent father; and expand her business

Ideals: Impeccable, Logical. Bonds: Rich, Job, Family. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Oriel Hastings, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp.


Social Check DCs


Bertram Charlton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He is physically well-built. He has a small bristly mustache and wavy black hair. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 10 years.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Antagonistic, Fearful, Depressed. Bonds: Military, Job. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Charlton, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)16 (+3) 11 (+0)16 (+3)
Skills Persuasion +6
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Draconic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs

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