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NPC Generator

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Advanced [show]


Heward Barclay, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Bonds: Poor, Adventurer, Criminal record. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Heward Barclay, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 12
Languages Common, Abyssal, Druidic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Hugh Graham, Male Human [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. His brown hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. He has had some formal music training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Hugh Graham, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 13 (+1)17 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Black pearl (300 gp). Alexandrite (300 gp).


Social Check DCs


Adelaide Harrington, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her auburn hair is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Ploughman arts, while her mother instructed her in etiquette, music and courtly manner. She moved out west to avoid the crime she committed. Since then, she has sought to make the best of life.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Rich, Criminal record. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Adelaide Harrington, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Insight +2, Nature +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Isabella Conway, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her quarterstaff. Her silver hair is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Military. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Isabella Conway, Female Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 8 (-1)13 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Red garnet (160 gp). Deep blue spinel (500 gp). Obsidian (10 gp). White opal (1300 gp). 1 Minor magic item.


Social Check DCs

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