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NPC Generator

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Advanced [show]


Egelina Gresham, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, yellow, dusty cloak. She carries with her a set of quarterstaffs on her belt, each one with a amethyst on the hilt. Her white hair is well kept. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has all her life been fascinated with music.

History: Egelina was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Egelina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Egelina. She left for the west, certain she would find work there.

Motivation: To be a Jeweler again.

Ideals: Fighting, Artistic. Bonds: Job, Criminal record, Immigrant. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Egelina Gresham, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)4 (-3) 13 (+1)16 (+3)
Skills Acrobatics +5, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Margery Carlton, Female Human [Permalink]

Personal [hide]

Description: Standing 5'8", this woman wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a colorful flower in her brown hair. Her fierce violet eyes like to dwell on things.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She invites people to come help in her community garden.

History: Margery lived on a farm with her father, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.

Motivation: Find a way to reverse the transformation of her brother; and an old rival family wants her found

Ideals: Fighting, Philantrophist. Bonds: Poor, Attractive, Family. Occupation: Mortician

Voice: Stutters

Attributes [hide]

Margery Carlton, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 9 (-1)12 (+1) 7 (-2)9 (-1)
Skills Nature +4, Performance +2
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Fiery yellow corundum (400 gp). Iolite (60 gp). Chalcedony (60 gp). Chrysoprase (60 gp). 1 Minor magic item.


Social Check DCs


Ida Halsey, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears very tight pants and wife beaters, though occasionally she sports a black coat. Her white hair is cut jaggedly and amateurishly. She has a tattooed face.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Ida lived on a farm with her mother, near the main road leading to a nearby town. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Flaws: Ugly, Racist. Bonds: Adventurer, Family, Nature. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Ida Halsey, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Ida Snape, Female Human [Permalink]

Personal [hide]

Description: An older woman who prefers to wear green pants and tee shirts, she is not a threatening figure. Her hair is greying and her face has many wrinkles. Her gray eyes have a joyful gleam in them most of the time.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also is a firm believer in the womanly ideal.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Military. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Ida Snape, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 10 (+0)14 (+2)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs

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