Ernest Acton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a blue and violet handkerchief worn on his right side. He has done his best to style his black hair to look like a famous performer. He wears a mask on his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a white middle class family as the only child. Ernest was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Carter. He left for the east, certain he would find work there.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and sabotage a competitor
Flaws: Mundane. Bonds: Attractive, Slave, Immigrant, Job. Occupation: Carter
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 5000 sp.
Ida Lancaster, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she usually wears her grey robe and has her warhammer always slung over her shoulder. She has wavy auburn hair. She wears a mask on her face.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born into a rich family. She moved from fad to fad and when she turned 15 she discovered music. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants nothing more than to rejoin the army; and she is wracked by social anxiety
Ideals: Optimist, Artistic. Flaws: Fearful. Bonds: Rich, Military. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp.
Jane Burton, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, black, dusty cloak. She carries with her a set of scythes, each one with a opal on the hilt. She only wears one on her belt and the other on her back. With wild blonde hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Fighting, Joker. Flaws: Insomniac. Bonds: Criminal record, Religious, Mentor. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Coral (160 gp).
Margery Warwick, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'10" and wears tight fighting clothing, which leaves very little to the imagination. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: Cocky and sure of herself, she believes she is the best Unemployed born in the past three hundred years. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Margery is combative with any and all who dare try her patience in the slightest.
History: She was always a brilliant, if unscrupulous mind. Like her mother and her brother before her, after school she went straight into learning to become a Unemployed. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Fighting, Justice, Logical. Flaws: Insane. Bonds: Job. Occupation: Unemployed
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Chrysoberyl (80 gp). Deep blue spinel (200 gp).
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