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NPC Generator

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Advanced [show]


Sybil Lindsay, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. Her black hair is styled in orderly dreadlocks. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Sybil's homeland. Sybil decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world; and she is compelled to act according to her religious beliefs

Ideals: Optimist, Fighting, Impeccable. Bonds: Religious, Immigrant. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Sybil Lindsay, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)17 (+3) 13 (+1)10 (+0)
Skills Persuasion +3, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs


Guy Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length blonde hair. He has several tiny jet earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Joker. Flaws: Insomniac. Bonds: Rich. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Guy Hadleigh, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a flail. His moppish red hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption; and revenge

Ideals: Fighting. Flaws: Insane, Emotional. Bonds: Enemies, Criminal record, Nature. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

Geoffrey Mitchell, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. Smoky quartz (30 gp). Golden yellow topaz (1300 gp). Golden pearl (160 gp). 1 Buckler. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Sarah Stapleton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears tight fitting clothing which further accentuates her frame. Her red hair is greying along the sides and has receded to reveal a widow's peak. This blue eyed easterner is not easily forgotten.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done she does not care how it got done.

History: Born to a poor family in the city she treasured whatever gifts she got. Cursed with unlife at a very young age, Sarah has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Antagonistic, Disease. Bonds: Attractive, Poor. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Sarah Stapleton, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)8 (-1) 8 (-1)18 (+4)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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