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NPC Generator

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Advanced [show]


Sybil Hadley, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and usually wears her blue robe and has her hammer always slung over her shoulder. Her tied-back hair is brown. She has a tattooed face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born in the west, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She moves from town to town, unable to find a place to settle.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Immigrant. Occupation: Laborer

Voice: Spanish accent

Attributes [hide]

Sybil Hadley, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Sard (80 gp).


Social Check DCs


Anselm Yardley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a halberd. With bright brown hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Gardener. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He got into the Gardener business at a young age. One day when Anselm was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Anselm was heart-stricken from the event, and his mother started working long hours to provde for them. He then took over the family business and is one of the better Gardener for hire.

Motivation: A need for knowledge about a nearby landmark; and he uses money and sex appeal to get what he needs

Flaws: PTSD. Bonds: Rich, Job, Attractive, Family, Adventurer. Occupation: Gardener

Voice: Scottish accent

Attributes [hide]

Anselm Yardley, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Investigation +4, Stealth +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp.


Social Check DCs


Nicholas Garrick, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a violet coat with black slacks. He is bristling with hidden weapons, mostly quarterstaffs and monstrous two handed axes. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his blue eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the north. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and to prove his worth to the world

Ideals: Pacifist. Flaws: Impulsive. Bonds: Criminal record, Attractive, Military. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Nicholas Garrick, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Performance +6
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Simon Snape, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he wears a fancy green suit. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Logical. Flaws: Shy, Fearful. Bonds: Attractive, Rich, Family. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Simon Snape, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs

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