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NPC Generator

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Lvl.
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Advanced [show]


Ermina Marley, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears an entirely red suit with green socks and a vest with buckled shoes. Her golden hair is kept up in a ponytail inside a deerstalker hat. Her face is scarred and worn.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Justice. Flaws: Ugly, Disease. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Ermina Marley, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 18 (+4)14 (+2)
Skills Athletics +4, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 10000 cp. 1 Everburning torch. 2 Holy water. 4 Tanglefoot bags. 4 Acid flasks.


Social Check DCs


Mary Hornsby, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a red cloak and cross-gartered tan stockings. Beneath her clothing is a huge mess of scar tissue. She has slicked back chestnut hair. She tend to wears goggles to shield her eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a pair of adventurers, Mary grew up listening to her father's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Athletic, Justice. Flaws: PTSD. Bonds: Slave, Adventurer. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Mary Hornsby, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)9 (-1) 7 (-2)12 (+1)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Black star sapphire (1300 gp). Fiery yellow corundum (1300 gp). Lapis lazuli (10 gp).


Social Check DCs


Alice Appleton, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a yellow cloak and cross-gartered black stockings. She has a very tight haircut. She wears crescent spectacles with a black brim.

Personality: She likes to make people angry or surprised. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Alice Appleton, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)10 (+0) 17 (+3)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp.


Social Check DCs


Millicent Jacobs, Female Human [Permalink]

Personal [hide]

Description: An older woman who is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems, she is not a threatening figure. She is bald on top and has large auburn tufts of hair around her ears. Her eyes are hazel and beady.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born in a small mountains village. There was a wharf not far from home where she often wandered off to fish. After months of barely getting by, Millicent managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Criminal record. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Millicent Jacobs, Female Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 1 Full Plate.


Social Check DCs

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