Eleanor Astley, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is well dressed, constantly wearing a blue suit, tan shirt, and grey tie. Her hair is white and curly. She has a tattooed face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Layabout arts, while her mother instructed her in etiquette, music and courtly manner. She moved from fad to fad and when she turned 15 she discovered painting. She has never given up on her painting dream.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Justice, Professionalism, Artistic. Bonds: Rich. Occupation: Layabout
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
Rohesia Prescott, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a tan poncho over her likewise colored trousers and shirt. She carries with her a set of rapiers, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She has wavy auburn hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is happy with her job as a Miner. She turns her eye from what people do, preferring to live and let live. She is a great chef.
History: She was born on a small isolated farm. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Rohesia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rohesia. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor
Ideals: Fighting, Gifted. Bonds: Job, Nature, Criminal record. Occupation: Miner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 2000 sp. Freshwater pearl (8 gp). 1 Minor magic item.
Lance Marlee, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. He wears a Stetson hat to cover his moderate length red hair. His gray eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To protect his home; and meet up once more with his childhood friend
Ideals: Gifted. Bonds: Attractive, Immigrant, Adventurer, Guardian. Occupation: Carter
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 10000 cp. Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Hadley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a xeno-phobe, disliking non-Humans.
History: Nicholas was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Human compassion; and he has money and likes to spend it
Ideals: Persistence. Flaws: Ugly, Secretive, Racist. Bonds: Rich. Occupation: Hunter
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 3000 sp. Obsidian (8 gp). Alexandrite (1600 gp). Malachite (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!