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NPC Generator

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Advanced [show]


Ralf Hallewell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His wide-brimmed hat is riddled with cuts and holes. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Flaws: Ugly, Addict, Emotional. Bonds: Adventurer, Enemies. Occupation: Bricklayer

Voice: growls and snarls, animalistic

Attributes [hide]

Ralf Hallewell, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Clive, Female Human [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and she perpetually has her lance ready. Her black hair is wavy and long. Her eyes are hazel.

Personality: This woman loves painting and to teach people painting more than just about anything. Flattery will make her almost putty in your hands.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and to clean up the streets

Ideals: Fighting, Artistic. Flaws: Selfish, Antagonistic. Occupation: Soapmaker

Voice: Ums and uhs a lot

Attributes [hide]

Sarah Clive, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ermina Churchill, Female Human [Permalink]

Personal [hide]

Description: She is renowned for her bright brown dresses and hats. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a skull on it. She keeps her long black hair kept up in a rat tail. Her green eyes peer out from beneath her broad brown hat.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She always tries to repair and not replace. It was this mentality that drove her into the Sailor business.

History: She was raised in a mountains tribe. Ermina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now spends her time doing works of charity.

Motivation: To get a good night's sleep; and she'd like to take her coworkers down a peg

Ideals: Persistence, Philantrophist. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Ermina Churchill, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 12 (+1)17 (+3)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white Stetson hat and white clothes. His blonde hair, when down, is lengthy. His eyes are hazel and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Anselm was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Family, Religious. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Graham, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. 1 Superior lock. 1 Magnifying glass. 1 Hourglass. 1 Spyglass.


Social Check DCs

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