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NPC Generator

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Advanced [show]


Oriel Merton, Female Human [Permalink]

Personal [hide]

Description: This southern woman tends to wear a blue poncho over her likewise colored trousers and shirt. Her clothes are grease stained in places. She has wavy black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is irascible and easily irritated. She has a small toy that she constantly fidgets with.

History: Oriel was born the youngest of three triplets. A few years later when the east was not economically sound they moved to her current location. She has since lost track of the people in her past.

Motivation: She's repulsed by the PC; and find a way to reverse the transformation of her sister

Flaws: Antagonistic, Addict. Bonds: Poor, Immigrant, Family. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Oriel Merton, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 14 (+2)9 (-1)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Odo Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. He wears a feathered hat to hide his balding. He has gleaming, smiling green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Odo was raised in a hard working conservative environment. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Odo's father didn't care for him much, and the feeling was mutual. He became a Glassblower soon after.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Odo Heiser, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 8 (-1)18 (+4)
Skills Intimidation +7, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Rosalind Winchester, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears blue painted combat armor at almost all times. She wears her brown hair down. Her eyes are a pleasant green.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Animals are drawn to her, and she is able to talk to them.

History: Rosalind was born in the north. At a young age she loved to build and create. A freak accident while working with her Cook father left her crippled. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with her childhood friend.

Ideals: Gifted, Persistence. Flaws: Selfish, Disease. Occupation: Weaver

Voice: Scratchy, weak

Attributes [hide]

Rosalind Winchester, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Athletics +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 pp. Zircon (30 gp). Deep blue spinel (800 gp). Azurite (12 gp). Rock crystal (30 gp).


Social Check DCs


Heather Tatum, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a longbow on her belt. She has wavy red hair. She tend to wears goggles to shield her eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Heather was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Assassin job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business.

Ideals: Fighting. Bonds: Job, Adventurer, Poor, Attractive. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Heather Tatum, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Athletics +6, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Fiery yellow corundum (800 gp).


Social Check DCs

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