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NPC Generator

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Advanced [show]


Millicent Lancaster, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'9". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her golden hair up. Her eyes are green.

Personality: This woman loves writing and to teach people writing more than just about anything. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She now mingles about in high society.

Motivation: She wants nothing more than to rejoin the army; and wants to raise her children well

Ideals: Artistic. Bonds: Rich, Adventurer, Military, Family. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Millicent Lancaster, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Citrine (50 gp). Malachite (11 gp).


Social Check DCs


Ermina Ramsey, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is renowned for her bright white dresses and hats. Her blonde hair has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great joy in being the best Detective in town.

History: Ermina was born with her father's beautiful face. She married young, but lost her spouse to drow. She has drifted from career to career and currently works as a Detective.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Athletic. Flaws: Disease, Depressed. Bonds: Attractive, Job, Enemies. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Ermina Ramsey, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Hugh Royal, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his brown hair to look like a famous performer. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.

Motivation: Retire the richest man in the south; and find a way to reverse the transformation of his brother

Ideals: Athletic, Entrepeneur. Flaws: Addict. Bonds: Nature, Family. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Hugh Royal, Male Human Paladin 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. White opal (900 gp). Chrysoprase (20 gp). Blue quartz (5 gp). Eye agate (5 gp).


Social Check DCs


Drogo Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His hair is greying and his face has many wrinkles. His fierce violet eyes like to dwell on things.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. Drogo was born on a far southern plains where he grew up under the tutelage of his father, an expert Spice Merchant. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and expand his business

Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Rich, Immigrant. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

Drogo Marston, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)9 (-1) 9 (-1)11 (+0)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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