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NPC Generator

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Advanced [show]


Emeny Ogden, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is auburn and curly. She has gray eyes and a brown hat with a pastel feather.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Emeny was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Emeny's mother didn't care for her much, and the feeling was mutual. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Selfish, Antagonistic, Shy. Bonds: Immigrant, Job. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Emeny Ogden, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)5 (-3) 13 (+1)11 (+0)
Skills Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Dalton, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily eccentric. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Heather was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Laborer work with an outfit from a few towns over. Laborer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she has a crush on the local spice merchant

Ideals: Extrovert. Flaws: Insane. Bonds: Job, Enemies, Has a crush. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Heather Dalton, Female Human Paladin 5
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 8 (-1)13 (+1)
Skills Deception +4, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Arnold Barney, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. He keeps his chestnut hair in a flapper bob. His amber eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south his family was never financially stable. His family was turned out during the war. He and his family wandered south to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and wants to have a good time and be beloved

Ideals: Joker, Entrepeneur. Flaws: PTSD. Bonds: Poor. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Arnold Barney, Male Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Star rose quartz (60 gp). Golden yellow topaz (400 gp). Chrysoberyl (140 gp). Banded agate (8 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ermina Nash, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she very much looks the part of a Adventurer. Her silver hair is still thick. She wears large thick round spectacles.

Personality: While she acts the brute, she is far gentler than she would appear. She takes great joy in being the best Adventurer in town.

History: When she was but 3 years old her parents immigrated from the west. Her first spouse was a Carpenter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She struck the Adventurer job and began her own company from there.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Fighting. Bonds: Job, Immigrant, Family, Enemies. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Ermina Nash, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. 1 Average lock. 1 Healer’s kit. 1 Masterwork Musical instrument.


Social Check DCs

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