Diggory Kent, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His brown hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Diggory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Family, Nature. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 15 (+2) | 17 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Terran, Orc, Celestial
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Jacoba Heiser, Female Human [Permalink]
Personal [hide]
Description: This northern woman wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her greataxe. Her clothes are grease stained in places. She keeps her brown hair in a pixie cut. She wears round tiny glasses practically rammed into her face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is harsh and unforgiving.
History: She was born in the north, but her parents moved at a very young age to the south. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Jacoba and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to be a sculptor again
Flaws: Emotional, Antagonistic. Bonds: Poor, Immigrant. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Golden pearl (80 gp). Chrysoprase (50 gp). Sardonyx (50 gp). Golden pearl (80 gp). 1 Full Plate. 1 Half-Plate. 1 Breastplate.
Alice Ainsley, Female Human [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. Her chestnut hair is heavily combed to the left. Her ears are large.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. A true patriot, Alice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Ugly. Bonds: Military, Religious, Criminal record. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. Deep green spinel (40 gp). Deep blue spinel (400 gp). Brown-green garnet (40 gp). Black pearl (400 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Reynard Altham, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His tied-back hair is black. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Fletcher business at a young age. Reynard was born on a far northern island where he grew up under the tutelage of his mother, an expert Fletcher. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the north
Ideals: Optimist, Entrepeneur. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp.
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