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NPC Generator

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Advanced [show]


Joan Hampton, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her auburn hair is long and unkept. Her eyes, though not visible through her cowl, are brown.

Personality: She is very quiet and rarely speaks above a whisper. She is afraid of women and trembles around them

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her absent father; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Baker

Voice: Scottish accent

Attributes [hide]

Joan Hampton, Female Human Paladin 5
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)10 (+0) 10 (+0)11 (+0)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp.


Social Check DCs


Frederick Staurheim, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy white hair. This hazel eyed westerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a brothel owner, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Mentor, Rich, Religious. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Frederick Staurheim, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Ernest Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears an entirely white suit with blue socks and a vest with buckled shoes. He keeps his white hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: Born in the south his family was never financially stable. After coming to the age of reason, Ernest took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is compelled to act according to his religious beliefs

Ideals: Justice, Gifted. Flaws: Terse. Bonds: Attractive, Poor. Occupation: Gardener

Voice: German accent

Attributes [hide]

Ernest Ainsworth, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)11 (+0) 7 (-2)18 (+4)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Rosamund Allerton, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a red shirt with thin brown vertical stripes and black pants. She has a long golden ponytail with little hanging trinkets. She wears large thick round spectacles.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is obsessed with finding treasure.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A gifted student she started as a Architect, but she got bored and became a Shoemaker. After a long history of fighting, Rosamund and her spouse have recently divorced.

Motivation: Sabotage a competitor; and she's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Shoemaker

Voice: Smoker's lung

Attributes [hide]

Rosamund Allerton, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)15 (+2) 8 (-1)14 (+2)
Skills Deception +5, Nature +5
Senses Passive Perception 9
Languages Common, Ignan, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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